Hello Cyborgs,


We are excited to bring you the v0.0.8a update for QANGA. This patch includes Halloween-themed content, performance optimizations, new features, and a wide range of bug fixes.



🎃 Halloween Content 🎃


  • Halloween Items: A new pumpkin-head item is now available for purchase in the Refuel Tower shops.
  • Halloween Decorations: Enjoy the festive Halloween atmosphere across the game world!


⚙️ Performance Optimizations ⚙️


  • Global Optimizations: Enhanced performance through improvements in shadows, lighting, shaders, and StaticMesh rendering.
  • Minimap Optimization: Increased performance and load times for the minimap.
  • Level Loading Optimization: Improved level loading parameters for smoother transitions.


🛠 UI and Controls Improvements 🛠


  • Save & Scalability Changes: The save file for scalability settings has been renamed, and a new button allows you to re-trigger shader optimization.
  • Logical Key Binding Order: The control settings layout has been updated for easier navigation.
  • Mission & Contract Tracker Visibility: Improved mission and contract tracker visibility on the screen's edges.
  • Fuel Feedback UI: Enhanced UI feedback on fuel consumption for spacecraft.


🆕 New Features 🆕


  • Ship Velocity Indicators: Added a 3D arrow and 2D target icon to display ship velocity in space.
  • Cruise Control & Velocity Mode: New ship speed control with cruise control and manual velocity switch, accessible via input settings.
  • Missile & Enemy Tracking Feedback: Enhanced missile and enemy feedback on ships with radial indicators and improved icon visibility.
  • Fuel Consumption Sampling: Fuel consumption is now measured based on linear input acceleration.
  • Tethered Aim Switch: Added an input to switch between tethered and locked aiming for spacecraft.
  • Group/Clan Chats: Now supports group and clan communication channels.
  • Item Rarity Multiplier: Item rarity now influences the price as a multiplier.
  • Trade System: Introduced a new trading system.
  • Auto-Spawning Flying Enemies: Flying enemies now spawn automatically (currently limited to Velkara) with adjustable frequency in the settings.


🐛 Bug Fixes 🐛


  • Ship Feedback: Resolved an issue with ship machine gun feedback.
  • Server Build Filter: Corrected the server list filter to handle different builds.
  • Tutorial Step Completion: Fixed the tutorial progression to complete only when items are added to inventory.
  • Ship Control Fixes: Yaw control for ships adjusted (requires input reset by players).
  • Explorer Door State: Fixed an issue where the Explorer’s middle door wouldn’t stay open.
  • Bandages Values: Adjusted item values for bandages.
  • Connection Bug: Fixed a bug causing players to disconnect.
  • Inventory Drag & Drop: Resolved various issues with item drag-and-drop in the inventory.
  • Vehicle Camera Flip: Corrected auto camera flip behavior for upside-down vehicles.
  • Ship HUD Enhancements: Fixed ship boost and speed indicators, as well as the HUD’s horizon line alignment with rotation.
  • Ship Damage Handling: Fixed an issue where ships weren’t receiving damage in some cases.


🔧 Other Adjustments 🔧


  • Auto Input Reset: Automatic input reset popup added when build ID changes are required.
  • Admin Improvements: Enhanced features and feedback in the /admin UI.
  • Vehicle Angle Control: Disabled hovercraft angle control by input to prevent unintended angles.
  • Camera Flip on Vehicles: Added upside-down camera flip setup on additional vehicles.
  • Vehicle Color Palette: Limited vehicle skin colors to a static palette.
  • Auto Backup: Implemented automatic backup in case of write failures.