QANGA UPDATE - Patch Notes v0.0.12
Greetings, Cyborgs, A new update is rolling out on QANGA, marking a crucial step forward as we introduce a significant expansion of content and new features. This is a preliminary update designed to enrich the gameplay experience ahead of a major upcoming update—the most substantial since the launch of Early Access. These additions are fully functional and will continue to be expanded in the coming weeks. Little note: the version 0.0.11 has been tested internally. This is why the patch-notes have been updated from version 0.0.10 to 0.0.12.
🚀 NEW FEATURES 🚀
Mining
It is now possible to extract essential resources! The first available materials are Iron, Lithium, and Copper. While they will later be used in crafting, for now, they can be stored or sold. A new tool for mining these resources is already available from your usual vendors.
New Sanglines
A new threat has emerged in the Sangline ecosystem. The Gazsac is an airborne predator that hunts from above and explodes on contact. Its unpredictable behavior makes it especially dangerous. More unique Sanglines will be introduced soon.
Sanglines Spawners
We don’t yet have concrete data on what triggered these appearances, but Sangline spawners have surfaced from underground. Approaching them is extremely dangerous, but those brave enough to destroy them can expect valuable rewards.
New Missions
🛢 Refinery: A supply ship is en route to collect a valuable oil shipment, but the Sanglines won’t let this operation go unchallenged. You must defend the site and fend off increasingly aggressive waves of enemies. Strategy and coordination will be key to ensuring the survival of the ship and securing the delivery.
🏢 IC Labs Complex: An abandoned research facility holds critical data for the future of human technology. However, recovering it won’t be easy. You’ll have to infiltrate the complex, extract sensitive information, and survive relentless Sangline attacks as they fight to defend their claimed territory. Only the boldest and best-prepared will make it out alive.
New Locations
In addition to the Refinery and IC Labs Complex, you can now explore a farm, another refinery, and a weapons factory. Who knows what forgotten treasures might be hidden within?
Ship Weapon Customization
You can now customize your ship’s weaponry! Do you prefer the rapid-fire devastation of a machine gun, or the raw destructive power of missile launchers? Additionally, you can equip a mining beam, allowing you to gather resources without ever leaving your pilot seat.
⚙️ PERFORMANCE OPTIMIZATIONS ⚙️
- Multiple optimizations on AI behavior
- General optimization of processing times.
🛠 UI AND CONTROLS IMPROVEMENTS 🛠
- Starmap: Added the ability to switch to planetary mode.
- Significant terrain generation optimizations.
- Increased scanner range.
- New procedural planetary spawn types.
- Aiming adjustments and fixes.
- Vehicle Weapons: Improved compatibility with slot changes while maintaining the same input functionality.
- Vehicle Terminal UI: Enhanced spawner update events and added a wait customization option before spawning.
- Vehicle Editor UI: Improved part name translations, added a color reset option, and made minor visual enhancements.
- Player-Controlled Weapons: Now supports runtime modifications.
- Skin System: Now compatible with server-replicated player-controlled vehicle weapons and supports vehicle attachments.
- Rocket Launcher & Machine Gun: Improved sound and visual effects (SFX/VFX).
- Weapon Offset & VFX: Adjusted for Cubit weapons to improve alignment and effects.
- AI Improvements:
- Fixed a long-standing AI bug causing NPCs to disappear on first spawn.
- Standardized AI movement behavior between offline and multiplayer modes.
- Added a new "Spore" enemy (currently without a mesh).
- Fixed AI targeting system to correctly use the combat component for selecting targets.
- Cleaned and optimized AI controller code for better maintenance.
- Gameplay & UI Enhancements:
- Redesigned gameplay menu layout to support upcoming HUD improvements.
- Added 3D preview rendering for the equipment stand view.
- Added a 3D view stand in the equipment UI.
- Introduced a reset character button available on all servers.
- Added spawn feedback when deploying a vehicle.
- Updated mission/contract/world objective HUD with improved shadow effects.
🐞 BUG FIXES 🐞
- Fixed an issue where camera distance conflicted with ship speed controls.
- Moved the Clan/Group menu to the Social Menu inside gameplay menus, removing the HUD overlay access.
- Fixed various clan management bugs, including setting a new owner.
- Removed the HUD overlay for the Social Menu.
- Fixed bomb physics issues.
- Resolved a bug where multicast optimizations caused rare event skips.
- Fixed IK bone repositioning after motion cycle blending.
- Corrected menu button rendering issues.
- Fixed vehicle editor panning issues and actor stand rotation panning.
Thank you all for your support. This update is just the first step towards major changes in QANGA, and we hope you'll find the content to your liking. There's a lot more to come, and we'll let you know soon. In the meantime, don't hesitate to join us on Discord to give us your feedback, or simply to have a chat! The QANGA team