Greetings, Cyborgs, A new patch is live! This update brings performance optimizations, a more immersive spaceship HUD, cleaner UI, and several community-requested bug fixes. Thanks again for your ongoing feedback — it helps us keep making QANGA better with every update.



🌍 Localization: clearer, more immersive

We’ve reworked the in-game texts to make the experience smoother and more enjoyable: The English localization has been significantly improved, with more natural phrasing and better alignment with the game’s universe. The French version has been completely overhauled for greater consistency and immersion , from the HUD to the dialogues. 🔤 Want to help with other languages? You can contribute to QANGA’s translation on Localizor. Huge thanks to everyone helping us make the game more accessible!



🏙 New layout in some Relay Towers

A new version of the Relay Towers has been deployed... but not everywhere! The armory has been relocated: it’s now on the main lobby floor, no longer at the top. No need to ride the elevator just to gear up! The bar has been simplified too, it now fits on a single floor instead of two. 📍 This new layout is currently available in about one third of the Relay Towers. We're continuing to experiment to make each zone more lively, practical, and better suited to your field needs.



👁️Ship HUD improvements

The first-person HUD in ships has been completely overhauled. It now uses in-world 3D rendering for a more immersive experience. This new system also gives us more flexibility to improve visual effects in the future, while keeping the interface consistent with QANGA’s universe. But keep in mind this is still a work in progress. We plan to improve the HUD in the next updates.



🌒 New structures on the Moon

Changes are happening on the Moon, and they’re starting to take shape. The lunar warp station now features new landing pads, along with visible airlocks. These are not functional yet, but they hint at upcoming improvements in navigation and safety. Across several Moon bases, new hangars are under construction. They are not accessible yet, but in the near future, players will be able to park and store their ships in these secured areas. These additions are part of a broader plan to expand lunar logistics and make your missions feel even more immersive.


  • Improved replication performance for AI, vehicles, and characters
  • Added Anti-Lag (AMD) and Reflex (Nvidia) support
  • Minor updates for FSR and XeSS
  • Major update for DLSS 4 (compatible with RTX 5000 series)
  • Spaceship HUD now uses world rendering in first-person view, with ongoing visual upgrades
  • Improved tracker feedback for AI, with clearer distinction between aggressive and neutral behavior
  • Ships now have distinct feedback visuals, different from ground vehicles
  • Added secondary weapon slots. Pistols now go there by default
  • Added landing zone indicators for ships
  • Fixed a bug preventing the player from entering the Velkara Explorer cockpit
  • Fixed an issue where entering a vehicle in first-person view could fail in multiplayer
  • Fixed selected language not saving correctly
  • Resolved a bug where weapons appeared in front of the camera in first-person view while inactive
  • Repositioned several holster slots for better visual consistent



This is just the beginning. We're continuing to improve QANGA step by step, guided by your feedback and what you need out there on the field. Feel free to share your thoughts or report bugs and suggestions on our Discord. Together, we’re shaping a world that’s more dynamic, smoother, and a whole lot more fun to explore.